About This GameIn Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower. Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side. Are you ready? 1075eedd30
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istrolid wiki. istrolid ai guide. istrolid best ships. istrolid ai. istrolid ai fleets. istrolid stay at range command. istrolid ship designs. istrolid app. istrolid ships. istrolid cheats. istrolid age rating. istrolid battleship. istrolid best ai. istrolid android. istrolid ai tutorial. istrolid designs. istrolid best fleet. istrolid alpha. istrolid reddit. istrolid steam I'd rate 9\/10 only because I can't call in kill streaks and install texture packs. otherwise, its a good game. I'm eager to see expansions on gamemodes in the near future.. I'd describe Istrolid an an RTS puzzle game. Why puzzle game? Because the campaign is a long series of themed brawls, where the AI comes at you with very specific, themed fleets. What do you do against the fleet that's all fighters? Bring flak. How do you beat the slowpoke turtle guy? Outrange him with artillery. Things get *way* more complicated from there. You have infinite retries and can spend as much time rejiggering your fleet as you like. I spend more time configuring ships than I do fighting them. Istrolid Update 0.46.7:
Dampener. Istrolid Update 0.45.46:
Game Mode Changes. Istrolid Update 0.49.1:
Artillery has long been a source of fairly swingy behaviors in the game. This is in large part because of its small, but technically AoE hit location. Rather than trying to minimize that, these changes seek to accept the area of effect, making artillery shots more rare and dramatic, therefore more dodgeable, but still very potentially powerful. PD and missiles are both rebalanced to reduce the impact on artillery from this change. Additionally, shields and range are being changed to allow more long range spam as an option while also making it more counterable, increasing maximum range, reducing DPS at that range, and improving regeneration options. Finally, components that are traditionally used on more expandable craft have had their price increased, as well as their health, in order to reduce the power of the most expendable versions, and increase the power of potentially re-usable options. These three things form the core of this set of balance changes.
Balance Changes. Istrolid Version: 41.2 Local AI Update:
This release we have a variety of balance tweaks, along with some substantial features for players who enjoy using the AI. Finally, copying ships no longer can be done trivially.
Finally, Copying has bee redesigned. In mulltiplayer, copied ships now create an outline of the ship so you can immediately see its stats, but you will need to rebuild it in order to use the design. We feel this change will foster less simple copying, but still allow players to understand what the enemy is using and use the same strategies if they wish.. Istrolid 40.2 Ranking Update:
Balance Changes
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